

The relationship between the two is well explored throughout the games' campaigns but the warring and violence between the two is often told through exposition and hand gestured et ceteras. If you know the series, then you'll know that assassin's versus templars is a tale as old as time (historically speaking). It feels like the multiplayer was where you got a real feel for being an assassin in some ways. You're not the only one who can do a backflip now kid, everyone is just as smart as you are. Everything you had learned in the campaign was relevant, but heightened. You could be stalking your own prey and suddenly be attacked from above because you got lazy in checking behind your shoulder. Running away from a real person isn't nearly as easy as it was escaping an AI, and a human brain is far better at predicting your path and cutting you off. Everyone here had played the campaign and knew how to employ these skills to fool and outwit NPCs, but playing against real people made everything that more compelling.

You can climb, run, use doors to disrupt your enemies, hide in crowds-the classics. Though there was plenty of customization to the characters you'd play in Assassin's Creed 4: Black Flag (I used to main the puppeteer), the core mechanical abilities of all these assassins were the same.
